PBR: A Guide to Understanding Textures and Physically-Based Rendering

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Get Learnt | Chunck
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In this course, we explore the technology that allows us to store and display images on a digital screen. From there, we discuss Physically-Based Rendering and how real-world lighting calculations are the basis for this technology. We finish off by examining the texture maps required to replicate these concepts in a 3D space, such as games or animation.

The attached "Course Links and Readme" package possesses a .pdf and .txt (if unable to open .pdf) that will provide a link to the video course. If any issues arise, please do not hesitate to contact me!

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