PBR: A Guide to Understanding Textures and Physically-Based Rendering
**This course is entirely free on Youtube. This page is for those who wish to donate as a "Thank you" for the time and effort put into making this content.
https://www.youtube.com/playlist?list=PLNVgvs7u-udTEOiceiQUB8NdRqmCFmwl_
In this course, we explore the technology that allows us to store and display images on a digital screen. From there, we discuss Physically-Based Rendering and how real-world lighting calculations are the basis for this technology. We finish off by examining the texture maps required to replicate these concepts in a 3D space, such as games or animation.
The attached "Course Links and Readme" package possesses a .pdf and .txt (if unable to open .pdf) that will provide a link to the video course. If any issues arise, please do not hesitate to contact me!
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